Here
it is - the second
Aftermath-only MegaMission. This mission is probably
the biggest, baddest, hardest Aftermath mission in existance! If you are
a beginner at The Aftermath then don't try this at home!
To play MegaMission 2 you
should first read the briefing below. There is no mission brief at the
beginning of the mission because there simply isn't room to say everything
needed there.
NOTE THIS VERSION IS CURRENTLY
BETA WHILE I HAVE CHANCE TO FIX ANY BUGS THAT MAY BE FOUND. CURRENTLY IT
APPEARS THAT THE SECOND MEGAMISSION IS JUST TOO BIG FOR RED ALERT TO HANDLE
CORRECTLY AND IT PLAYS SLOWLY AND EVENTUALLY CRASHES. IF ANYONE COMPLETES
IT SUCCESSFULLY PLEASE LET ME KNOW.
For this reason I have now made the first MegaMission available for download
again in case anyone wants to play it. It is a reasonably good mission
and at least it doesn't usually crash! :-) As far as I know it was the
first mission outside of Westwood to include the Aftermath units and commands
in a mission. Please note that I am NOT updating the Hall Of Fame for this
mission anymore. Feel free to let me know if you complete the mission but
I won't be adding names to the list. Thanks.
The Briefing:
The
Soviets have taken over an entire Allied base with a carefully planned
operation. They now have control of a very large area and also have a lot
of Allied technology at their disposal. Your mission is to destroy the
Soviet threat, but this will not be easy.
Albert
Einstein was also working at the base at the time of the attack. He is
being held in a prison in the Naval base. You must capture the prison intact
in order to get him away safely.
We
have an old reconnaissence map showing the area in question. We have highlighted
the following areas of importance:
Red
= The main base where the Soviets have a very large presence. This must
be destroyed.
Orange
= The Ukranians have built an airbase near to the main base.
Blue
= This is our naval base which has been taken over. Rather than try and
recapture it High Command has decided it would be safer to destroy it,
as long as the prison is kept intact long enough to save Einstein.
Brown
= The Soviets are making their presence known in this area. We do not know
what they are building here.
We
also believe there is a guerilla presence in the mountains to the North-West.
We have no idea of their intentions or of their military strength.
The
dark green shows the remains of the French army that is still just about
resisting Soviet attempts to eliminate it.
The
light green is the safest place in the area for reinforcements to arrive.
This is where you will be stationed. You are to take control of the English
reinforcements and destroy the Soviets. The French will help but will obey
your commands if you wish.
Note
- you will be attacked in large numbers by Allied & Soviet weaponry
because the Soviets now have access to a lot of our technology. This will
be a serious handicap in your fight. However, if you can destroy the air
defences in the Ukranian airbase we will be able to send in some reinforcements.
Similarly, we may be able to help if you can destroy the entry base in
front of the main Red base. Do not expect too much though, as our forces
are depleted.
If
you can infiltrate the Soviet Forward Command Post with a spy then he will
be able to give you advance warning when the Soviets are about to chronoshift
units into your base to aid you in defensive strategy.
Finally,
there is an oil field in the nearby town. If you destroy this then the
oil pipeline will blow up, along with anything nearby. We have marked this
pipeline in black on the reconnaissence map. Note that the townsfolk will
not be happy about you destroying their property though and they may take
up arms against you.
IMPORTANT:
Due to the massive size of the mission it seems that Red Alert cannot handle
saving the mission without crashing! Therefore the only way to complete
it is to win the mission in one sitting!
If you manage to save the mission successfully please email
me.
Also
note that the mission will not say Mission Failed when you lose. This is
to save some processing power as it is usually pretty obvious when you
have lost! :-)
Alterations
MegaMission
2 contains only the units available in Red Alert and Aftermath. There are
no new graphics or units, just pure gameplay. However, many units have
some slight alterations to enhance the mission. These are detailed below:
V2
Rocket Launcher: Slightly stronger
Medium tank: Slightly more
expensive, slightly tougher
Heavy tank: More expensive
Mobile Radar Jammer: Half
price, slightly tougher
Mobile
Gap Generator, Cheaper, slightly tougher
Artillery: Cheaper, tougher,
faster rate-of-turn
Ranger: Slightly cheaper
APC: Slightly cheaper
MineLayer: Stronger, slightly
cheaper
LST: Can now carry 6 units
Phase
transport: Can now carry 6 infantry units
Dog: Cheaper
Thief, Tanya,MCV: Not buildable
in the mission
Mechanic, Medic: Will see
damaged units further away and go to help
Allied Tech Centre: Slightly
stronger
Bio
Research Lab: Now is a nuclear power station.
Normal Power station: Gives
out slightly more power.
Charge times for super weapons
are also slightly different
There are no other noticeable
differences to units and structures in the mission than in Aftermath.
YOU NEED AFTERMATH TO PLAY
THIS MISSION. IT IS POSSIBLE TO LOAD THE MISSION IN NORMAL RED ALERT BUT
IT WILL NOT PLAY PROPERLY AT ALL. ONLY HALF THE MAP WILL BE AVAILABLE AND
THE COMPUTER WILL SEEM REALLY STUPID (ASSUMING THE GAME DOESN'T CRASH BEFORE
YOU FIND THE COMPUTER BASE!)
How
To Install MegaMission 2:
Download the zipfile by
clicking on the link above.
Use Pkunzip or Winzip
to unzip all the contents into your main Red Alert:Aftermath directory
(usually C:\WESTWOOD\REDALERT). Overwrite any existing files if prompted
to. This will only be necessary if you have installed another third party
mission or campaign.
Now start Red Alert: The
Aftermath as normal and choose to play a normal campaign as Allies.
To play the original Red
Alert campaign again you should remove any and all of the following files
from your Red Alert directory:
README.TXT
TUTORIAL.INI
MISSION.INI
SC???E?.INI
AFTRMATH.INI
RULES.INI
TITLE.PCX
(where the ? denotes any
character. eg SCG01EA.INI)
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The
Original Hall of Fame: - THIS HALL OF FAME IS NOW CLOSED
The following people managed
to complete the first MegaMission:
First, pgraven
emailed me with the correct final message. His time of 1 hour 20 minutes
(Red Alert time) was the first I received!
Secondly, Rick
Mayer emailed to say he completed it too.
Cozmo
Kramer has now completed the mission! He took a (Red Alert) time of
1 hour 48 minutes.
Oliver
Wong has also completed the MegaMission in 1 hour 52 minutes.
TOpDaWg0O7@aol.com
emailed to say he completed it in 1 hour 12 minutes!
